-->

Metagame

Rules, Background, Discussion and Information about the campaign game

Regular Links

20 x 20 Room The Forge Gamegrene ][ Ghyll x
Primeval Press Greg Costikyan's blog John Kim's blog x
Commercial
Steve Jackson Games Atlas Games West End Games ][ D6 system ][ WestEnd Livejournal
DragonQuest
DragonQuest Players Assocoation DQ Newsletter DQN-list DQ-rules

Thursday, June 09, 2005

 

Sandbaggers

I've picked up one of the DVDs our library has on 'The Sandbaggers' for the spy game. I also found a website on the show with some potentially useful information:

http://www.opsroom.org/pages/intelligence/bo-1.html
Full Article Permalink


Tuesday, June 07, 2005

 

Other games in development

There have been a couple of discussions at the Forge that we've been watching with interest.

http://www.indie-rpgs.com/viewtopic.php?t=15397
Seems to have some elements in common with the Mytholean Club, at least pertaining to appearance of mastery (as opposed to true mastery). Very different

http://www.indie-rpgs.com/viewtopic.php?t=15402
1000 Blank White Cards - which Thor thought might provide an interesting adjunct to the SpyGame (which currently uses cards to track all the various information)

http://www.indie-rpgs.com/viewtopic.php?t=10977
This might bring some ideas to mind for the spy game. A good discussion about gaming a gunfight that is more experiental and less omnisciently tactical (which most games tend to be). Some really good info, but more concentrating on gunfights than I hope the SpyGame turns out to need.

Quoting Thor:
the one idea that I particularly liked was the idea that there was a sense of time passing in a crisis. whether it becomes a combat system or not i like the idea of some things requiring "Bullet Time".

Agreed on that point.

I also really liked TonyLB's post about time as a resource in a combat situation, but I really disagree with Neel about the "give 'em five seconds to decide what they are going to do" rule. It gets back to my issues with GM as arbiter of all in the world, and punishing players for the GM's inability to parse things for the players sufficiently well.

Definitely a conversation to keep on the radar, even if it doesn't make it into the spy game.


This is more research than conclusion, but it's interesting to look at.
Full Article Permalink


Archives

06/01/2002 - 07/01/2002   07/01/2002 - 08/01/2002   08/01/2002 - 09/01/2002   09/01/2002 - 10/01/2002   11/01/2004 - 12/01/2004   01/01/2005 - 02/01/2005   02/01/2005 - 03/01/2005   03/01/2005 - 04/01/2005   04/01/2005 - 05/01/2005   06/01/2005 - 07/01/2005   07/01/2005 - 08/01/2005   08/01/2005 - 09/01/2005   09/01/2005 - 10/01/2005   10/01/2005 - 11/01/2005   11/01/2005 - 12/01/2005   01/01/2006 - 02/01/2006  

This page is powered by Blogger. Isn't yours?