the one idea that I particularly liked was the idea that there was a sense of time passing in a crisis. whether it becomes a combat system or not i like the idea of some things requiring "Bullet Time".Agreed on that point.
I also really liked TonyLB's post about time as a resource in a combat situation, but I really disagree with Neel about the "give 'em five seconds to decide what they are going to do" rule. It gets back to my issues with GM as arbiter of all in the world, and punishing players for the GM's inability to parse things for the players sufficiently well.
Definitely a conversation to keep on the radar, even if it doesn't make it into the spy game.
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